AI Insights · Timothy · October 2025
Top Vikings Games Performance in Saudi Arabia Q3 2025
In Q3 2025, Viking-themed games in Saudi Arabia showed varied performance, with notable trends in revenue, downloads, and active users across the top titles.
In the third quarter of 2025, Viking-themed games have captured the interest of mobile gamers in Saudi Arabia. Here's a look at the performance of the top five Viking games on the unified platform, based on data from Sensor Tower.
Viking Rise from IGG.COM saw fluctuations in its weekly revenue, peaking at around $7.4K at the start of the quarter and experiencing a low of approximately $1.1K towards the end. Weekly downloads began at 1.7K, dipped mid-quarter, and rose again to finish at 1.9K. Active users decreased from 3.8K to 2.7K, with a slight recovery in early September.
Vikings: War of Clans PvP by Plarium LLC had a notable spike in revenue, reaching nearly $2K in late August. Downloads were minimal, except for a surge to 2.5K in mid-September. Active users saw a significant increase from 62 to 702 by mid-September, before stabilizing.
Vikingard by Orienjoy International Company Limited had a modest revenue, peaking at $557 at the quarter's start and fluctuating throughout. Downloads were negligible, while active users declined steadily from 144 to 65.
Bad North: Jotunn Edition by Raw Fury maintained a low revenue, with a slight peak of $44 in early July. Downloads remained consistently low, and active users showed a minor decrease from 71 to 61.
Finally, Lucky Buddies from Joyvoo LTD had minimal revenue activity, with a peak of $27 at the end of September. There were no downloads recorded, and active user data was not available.
For more detailed insights on these trends, visit Sensor Tower.